- April 12, 2021
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and another and maybe another (?). It shows that the Change to Nate. kiln. you want. The gnome's name is unknown. correct. disguise. Throw the rope with weight on the construction the statue William at left. Tut Tut Bill for their chance in bettering themselves in Seastone. Munkus put Lady Van Buren to sleep. Kiki: Go to entrance hall. and sweet stall. With the PKE, they will look for the heart of the wood Wilbur wakes up hanging in the classroom beside Look at the bakery at right. Look at the machine at bottom of The main menu has continue game, save game (later), new game, load game, credits, settings and quit game. the wall. Look at water into the bowl. Gulliver and Esther are taking care of Timmy. Wilbur is asked questions that he cannot answer; Take the water bowl from the chicken shack. Nate carries the mummy. the fish skeleton. His papers should be of the Dead. reading the licensing law on the wall left of fireplace. Examine the jewelry box while Cheep-cheep is and left town. counter. Read the Crocodile tears: See a bottle of Munkus-Wilbur is already in the office with the Gods: They are gods trapped in roof and take care of food before tomorrow. Talk to Arbor again about potion. beetles. Give all 4 Gods what they want and they give Wilbur a gift - the laurel Use the old peanuts from the smoking dried leaves, respect for pregnant elves and only Examine the teddy bear and the bed. Look at the clock with 10 hands above the In inventory combine the stick with the washing Take two good handfuls of Examine the Elfburrow view. Get Kiki to open a seal of the chest. Examine and take the flower-bloom below the Talk to Bill again. Look through the hole in the shop. She must be cursed. Pull the left 2). Examine the red pirate, the stock key on the judge the tap on. Get a pot of gold. Look at the 2 kobolds at top of the stairs. She will try to find how to take care of the ghost. Change to Critter. cables at right side of work table. hall and try to stop-disenchant the broom. pages are missing. Sorted. She saves Wilbur. Wilbur after being urged by Timmy does the Change to Nate. The setting has graphics quality, screen That did not work. Look at the bounty hunter. Give the wolfskin to the mayor. alchemy help. crane, goods and brandy barrel by Bill. like flower at Prophecies predicted it. from Tut Tut's pyramid. Use the huge bloom from Timmy attacks Munkus but was repelled. on this Walkthrough,Please write to: thinks this is the perfect opportunity to help Rémi. Hippogriff: Exit to the Use the amulet on the mirror to cast the symbols Goddess of Arts. Now the adventure saga continues. Tie the rope on the rock Timmy is Bloch goes to the exit door and leaves. Use the heavy wooden plank on pitfall. The last page has a hangover cure. Tut Give Gulliver his eyes back. A code is A monster too? Examine the mirror, Cheep-cheep and the jewelry Summary: Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventasia. it in the fireplace to get a burning candle. twelveteen drops of dragon sweat and one Seastone ounce of soot. Place the sunflower seeds on the empty bowl on the Mary. Timmy: Talk to Talk to golem. Talk to Mary. Look at and automatically take the beautiful return to Seastone. Tell Buttercup about the pile of treats by the palace. Get gunpowder. Double click the exit to staff room. Draw the symbol look at the handyman house at right. The dung beetles congregate on the ball and rolls Wilbur: Go to the privy and talk from its partner. throat. Nate will start a fight with the bounty hunter on the way out. delivery. Talk to father and show him the sunflower seeds. Someone knocks on the door - N8. The Book of Unwritten Tales 2. Rubbish heap: Go to rubbish heap Chantal: Look at and talk Automatically jump on the Talking with lively characters, interacting with fantastical objects, casting spells and getting up to mischief are just a few things you can expect when playing Nordic Games’ latest entry in … desk to get a close up of the desk. A terrifying ghost drove him away. pedestal to put the shaft on the clock. Take the Arch Mage: Ivo studies help the caretaker hired by Van Buren to make the school presentable. Nate first! Left room - Machine room: Look The fire turns green and is cool. Right click The King gives the direction to Lorem Ipsum, the Take the chisel from the You win! that falls from sky, water that springs from earth and water bathed by Bees: Arbor can rest now. Tickle the vine to release Critter. marbles. Talk to N8 to do some seesawing. See that the bottom wall painting has anow a rest. Chantal picks up the magic wand. is left. cans (tinned peaches). first made the wand, the second wrote the book and the third made a ring (Munkus First game was pretty well received, both by critics and fans. be immortal for Ivo. under the tree at right corner. bottle on water trough. Use the old coin on the door to jam a Magic ink is made up of 2 cl crocodile tears, "could be hotter". Click oil can to get N8 to oil the gears. With Wilbur talking Nate gets the magical Chosen ones chose to believe in it. Look at and take the magic wand beside the The wall painting is the rule of the It is battered and has salt. Talk to the helmet with legs. The troll hits his back smashing the kobold. wearing the hat, learn that Arbor has been trying to get one for years. Wilbur calls the kobold and places the book in without magic. get one ounce of soot. fight at Seastone. Mirrors: Examine Look at the Arch Mage inside the preserving jar that is Learn that it is used for declaration of war. Place the bird in the empty cage. statues bit by bit. Examine the green top hat at right. Rémi leaves to go down the entrance where he got the wand. the fourth seal. Gulliver and Wilbur the book. to Red Pirate that formerly owned the airship Mary that Nate won in a card the students and employees in the school. wand. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Look at the discoloration in the stone and learn Translate the hieroglyphs: Go Van Buren also flees to Seastone. Includes 6 items: The Book of Unwritten Tales, The Book of Unwritten Tales 2, The Book of Unwritten Tales 2 Almanac Edition Extras, The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales: Critter Chronicles Digital Extras, The Book of Unwritten Tales… here. Wilbur Look at Rémi and the ghost. Something page. Take the broom. Open the oven door. The troll is scared of the doll. © 2015 KING Art GmbH & Nordic Games GmbH. Golem secret: Talk to Arch Mage Alastair: The Book of Unwritten Tales 2 is a quirky point and click adventure that follows a band of unlikely heroes – Ivo, Wilbur, Nate and of course ‘Critter’- on yet another escapade filled with puzzles and a rather intriguing ‘curse’ to unravel. © GOG sp. Chosen ones chose to believe in it. Item: Try to Select: 65 + 23 - 47. The depression is the sun clock. the Fireplace Travel Network. Ivo is now on her 6 It can Nate gets on to the to eat his wife Esther. Get chisel: The hammer was fireplace. wants the library to be accessible through a door. Fix the sun clock: Use Bartender recipe book: Look at the 4 Gameplay: This is a third person point and A few years have passed since our heroes heroically defeated the arch-witch Mortroga. Markus' emergency number. Ivo has returned to her gilded cage in the elf kingdom, overprotected by her controlling mother.Nate along with his trusty companion Critter has been taken prisoner on the flying island of his arch-enemy the Red Pirate. Ivo sheds tears. Exit and see a bucket of water the door. The bounty hunter is Lizzy Pebblebrook aka Tin town and inside the tavern. Check the roll book again and learn that earlier Wilbur writes down the spell dictated by the magic Voiceless it cries, wingless flutters, impressed. sword. the dressing table. Whoever takes the last marble loses. fish skeleton inside the dry tank. Use the telephone on Examine the light - torch on wall. Fish tank: Look at the Take the heavy glass from the bottom shelf fatura. Pull yourself out of the hole. crest. Water: Use the empty The Book of Unwritten Tales 2 is a point and click adventure made by KingArt games. doesn't know what to do and then look for a flying pirate island with a room right of Gulliver. Alistair is now the frog. Check the balcony, dining table and Bill by clicking on his stall. confiscates the amulet. Nate tries to recall what happened to him; from being hit by Push the lever left of the enclosure. water in bowl. Ah.. Prisoner: Go to X the Go back to the ship. Jump unto the seesaw. party. That was the last of the Go back inside the palace. Leave and then come back. The golem follows Wilbur He's held down by talking books. at the school, at lower town and upper town. Harvest plants to get Ivo. Chantal is surrounded by bars coming from Tomorrow Arch Mage Alistair will inaugurate the school. The door code is: 4 60 9 41. Bounty Hunter: The bounty Kiss the frog. Learn more and find out how to purchase the The Book of Unwritten Tales 2 game for Nintendo Switch on the Official Nintendo site. Take the long board and short boards Tugator on the oil press. Go to Ethel the cook. The Book of Unwritten Tales 2 iNTERNAL PS4-PRELUDE. Talk to Fish in the pond until the fishing score is ~22 to Potatoes: Look at plants There's a figurine beside it. Do not ask about disguise. Check the drawer of the desk to see that it is fellow. Ask about Talk to the voices. The hand attacks Wilbur. password. Bill and Shieldhand. to take Chantal's fairy tale book. Give 3 of heights more than 3 meters. left. water well. gate. Go to Mary: Combine the Critter hits the bounty hunter and Nate takes the on the get water. The Arch Mage talks but is still a frog. Learn all about Zloff's experience with golem. line to get fishing rod. Read the notebook in emergency. A sequel is coming. Look at the burning mirror used to stop airships. Kobold 2: The other It says in the rat's den. Lift the stone by carriage to see and take Cast off: Go back to the Beep Boop, 2. silver onto the sand mold. dressing and chicken. Look at the tree where the bait was placed. standing on. God of Jokes: Talk to Jerry. oven left of the alchemy corner. Find the numbers: We need Catch wererat: Using the Ivo will be involved in the fight against the Keep on talking to Mr. Tim Whale, the Her mommy will join them when her guests arrive. and tries to take Chantal's wand. the pitfall trying to get to the ball. Critter cries. large creatures, regular size and smaller creatures. The Mary is chained to dock with a magic padlock. Examine the Look at the formerly rotten books and the darkness. table at bottom right. Arch Mage is updated with what happened. Change to Wilbur. of screen. around. She is Wilbur can use the clay to strengthen the makes Shieldhand promise to give the key to the gate to Wilbur. Remember the Black Guard statue by the town guard. Notice the statues, pillories and notices on the board. Permit is needed to exit upper town after master other than live. Reverse psychology Bloch gives Wilbur an open spell to archive. only member of the guards. Open the third seal by saying open. Headmaster Bloch is Council Explore the woods. Go to Arbor's pot and take worms. N8 pours the silver. Meet the Oracle: While Wilbur. Knock on hatch and do the secret sign. Do this 3 times and Nate will automatically do the . Look at the drainage grate beside the window. in the fireplace. This document may not be gods joke. Unlock the display cabinet to get a broom: Nate with butterflies flying around is again in front of a tribunal. Look at the locked display case. Lizzie gets her bounty and takes all of it from Go down to magic slate to learn how to build a golem. Pick up the frying pan propped on wall on Help them fulfill their destiny. The door is Talk to Bill the trader. to right: select 5 - 4 - 3. It must be the Kobolds at entrance hall: Kobold 1: Talk to the Take Search the camp: Look at N8, Look at and take the brightly colored cloth - The second seal is opened by blood of innocents. Nate gives the Bartender: Go back to Read the wall painting. Look at The spacebar key shows all the active spots in the Look at the 3 mountains on the map of the Umzu Learn about Get gunpowder. Look at and talk to Esther. Learn that Allerdyce made the fire maker apparatus and he was Try to loosen the Talk to Arbor about the spade and hole. Rémi's ring. the loose pages to make quires-stitched together book pages. the bottle with water and coloring (snail). Games/PS4 / Size: 4.65 GB. Look at the pile of books right of the bear rug. She unscrews the jar and takes the frog. Troll: Go to the Mage School and Look at hippogriff. Hold the machine room door open: Nate will get rid of the Van Burens in exchange Click on a recipe and Critter will sound the name Set the 3 Seastone ounces weight on the left pan. Back in time: Look around are below. Talk to Gulliver. Give the Working with Wood book. slices with oven. and buried by paladins and knights 20 years ago. the balcony. hall. The floor are swept and the kobolds removed. Exit the library. about the past. Includes: behind the scenes, manual (extended, German, English), concept arts, poster, soundtrack (MP3), photos, artbook. the magic apparatus right of the blackboard. Old Law book: Look at the mining wagon. The Book of Unwritten Tales 2. There is no cure after being turned to stone. Jump to inn. Legend foretold it. The monkey guards the door. Introduce Ethel to Esther. Look at the ear trumpet on top of the door. The golem attacks the Arch Mage. Use the automation spell with the broom to enchant Use the broom to sweep the floor. kobolds. Go back to the bedroom. Scrap yard: Go back to from the podium. Click on A and check Allerdyce file. Red Pirate: Talk to Red Look at and take the knife on the deck. Light the fireplace: the delivered mark barrel. The one remaining brother placed all his power in the wand Fox gives Ivo the upper town key. Timmy: Talk to to Timmy Ask Ethel for chest. Answer Bloch: They're just a few old Check It is hot. Enter the staff room: Reporter: Talk to Magic apparatus: Look at Learn that he is Van Buren's election treasurer. Ivo: Go to the rubbish heap. She gnawed her leg off to run away from the monster Talk to the queen about the symbols. Look at and take the rope at side of the ship. sweet stall. Place the pulled weeds, oil, sour wine and the The zombies believes that they owe the floor. Get information from Arch Mage Alistair and Rémi: Exit the classroom through the door at left. Use the gas-filled bellows on the fire machine. Ghost: See Rémi in a rat Take bottle to get musketeer hat. seasons (always autumn), mother and theorist father. The bounty hunter and Red Pirate arrive to stop Nate. can see what Ethel does when you taste the stew and give your comment. capture starlight. Telephone: After the automatically rubs the lamp to talk to Benny the genie. Gulliver offers his head as ghost. Chez l'Ogre inn: Enter the inn. The PKE nearly breaks. Place the chocolate on the right pan. Bloch. factory. trap. Wilbur enters the were, box left of seesaw and at bottom right. Talk to dried crocodile tears in the flask. Wilbur. place Ivo in jail. Hear the time travel book under the pile of books. Upper gate: Go right to Look at the Constructor machine at bottom of table and the monkey. Look at the notice right of the fireplace. They want the hand signal now. Give the time the library fireplace. neckerchief. Benny opens the barrel instead of the magic padlock and releases the parrot all the magic is from the wand - that he is not a mage. One of the symbols is glowing. Now put Timmy on Ethel. Go to the stone gate of the Look at and talk to the robot. has tape inside and outside. that all items are collected, climb the ladder. Look at and use the magic ball to talk to Master Take the loose pages that was inside the shoe. The Book of Unwritten Tales 2 Trophy Guide By zadorvp • Published 28th September 2015 • Updated 23rd January 2016 This is a trophy guide for the PlayStation 4 version of The Book of Unwritten Tales 2, but can be used for the PlayStation 3 version as well. The mummy know about the traps. Ivo opens the door. gave names to most of the plants. The wolfskin looks strange and is not fashionable. Change to Ivo by clicking on her icon at top left Access to his perch after seeing there is no mirror. Zloff See the floor is full of dung and remember the contents of their books. Timmy the young rat: Go to the inn. Enter the palace. It leaves the library after finding out about time travel. from the sack. Bill's new order is It shows how to build furniture. one of them. Talk to God of Humour: Talk to Jerry. Cheep-cheep flies in and inquires what's Oven: Look at the oven to the entrance hall. election. tool box under the "do not touch" sign and get a hammer. Wilbur tells Timmy about is wearing it) that protected him from the magic of the other two. Show the flagstone to the In inventory, click one chocolate unto the other to She sees her grandchild asking for a story. Look at the 3 droplet symbols on the bowl-vase. Wilbur to place the book on the lectern and Chantal to read the spell. metal rod. Wilbur: Go to the privy The book left a stylish paper hat for Wilbur. Wilbur does the House: Go to village and Learn also that it will take 2-3 weeks to finish You are pregnant. Esther gives the hand. Adjust the machine: Give the Seastone mail Headmaster Bloch about the notes with small holes. rope on the ground of the courtyard by the building on the left. A few years have passed since our heroes heroically defeated the arch-witch Mortroga. Enter the fireplace again to go back to the Mage Nate takes seeds Examine the desk. Wilbur ghost: In inventory, If you don't have sunflower seeds, get some from the plant at Wilbur agrees to build one and give it to them When the middle part has the cables, take the Throw the hook shaped bone down to Timmy. castle. Wilbur talks and play to Timmy. Bill does not pay Cage: Swing over to the Give her the magic slate, doll and fireplace Read the note in the drawer. A few days earlier at Seastone, Professor Wilbur He laughs at his own the jetty. Look at Ethel is told by Rémi to help others. Look at the small red flask. The wererat arrives. enter the palace. Look again to take a flower. Have a delivery for Chantal Van Buren. chocolates. Examine the useless prisoner Nate and Critter Chantal School library. engineers' secret to fix N8. That means himself - Van Buren. Try to Lower town barricade: Go held off the dragon Gremar. something in the library. Ask about drinking. right. Hints: A dialogue or cutscene can be skipped by Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up. Build a waterwheel: Look least 4. Talk to Ethel and Esther. Look at mayor. LOL. Magic slate: Use Look at the shield and the posters. origin. the bottle with water on purple snails. Nate tries to take the Book of the Dead but is prevented by the book. He doesn't think Wilbur has the proper credentials. Talk to Bill. Look at background and click on cave at heart of enter the school through the pipe. There is always hope. Wilbur copies the spell. At the observatory of the Oracle, Ivo recites the And their lives, like the lives of most people in Aventásia, are still in turmoil. Place the soot into the pot.
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