- April 12, 2021
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[43][33] The ports introduced some graphical problems, such as a blurry anti-flicker presentation,[12] but the opening animation is presented in a higher quality fullscreen view. [19], Ohshima cited Back to the Future as an influence on the time travel. Addeddate 2019-09-14 11:57:28 Identifier SuperSonicCD Scanner … By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. That’s … Finding and collecting stones that are scattered across the map will automatically give Sonic some food. [41] Both Windows versions use the North American soundtrack. [60][61] GameFan editor Dave Halverson called the change "an atrocity that remains the biggest injustice in localization history". From TV Animation - One Piece: Set Sail Pirate Crew! Dr. Eggman. Firstly, revving up the Spin Dash does not confer invulnerability to attack. In the Japanese version the game game had upbeat, funky breakdance music for the boss theme and game over theme. By SSG. [57][58], The presentation, visuals, and audio were praised. [46][47][48][49] Whitehead also designed two original stages, but they were excluded as Sega wanted to keep the game faithful to the original release. He snuck that nickname into a few games – including Sonic CD – and it confounded players for a while. Masato Nishimura has a childhood nickname that’s based on some wordplay with his name and a term for a supernatural being. Sonic CD now features 16:9 widescreen, all new achievements, online leaderboards, BOTH the original and Japanese soundtracks, and Tails as an unlockable character! If you defeat Dr. Eggman as Super Sonic, a secret Egg Robo will appear for a final showdown with Super Sonic. KahLxxxx (Topic Creator) 9 years ago #3. Electronic Games called it a must-have,[1] and Sega Pro said it was "brilliant", imaginative and worth more than its price. Graphics data was stored on 3.5-inch floppy disks, which were handed to the programmer to work into the game. Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. Cancelled Fan Game. [31] The tracks in the "Past" stages could not be replaced as they were sequenced PCM audio tracks rather than streamed Mixed Mode CD audio. In one ending, Little Planet is returned to its rightful state and leaves Never Lake; in the other, Little Planet leaves Never Lake, but Robotnik uses the Time Stones to retake it and the player is urged to try again and free Little Planet forever. Jump, dodge obstacles, collect rings and reach the end of each screen. Sonic CD: Super Sonic - YouTube. EGM admired the diverse levels and felt the time travel added depth. "Sonic CD coming to XBLA, PSN and more this holiday | WatchPlayRead - "It's What We Do! Sonic character designer Naoto Ohshima was Sonic CD's director; the remainder of the team comprised Sega staff who had developed The Revenge of Shinobi, Golden Axe 2, and Streets of Rage. Jump, dodge obstacles, collect rings and reach the end of each screen. In a series first, the Egg Robo can hurt Super Sonic … Released on the Sega CD in 1993, it had been a big success. [12] The game includes animated cutscenes produced by Toei Animation;[21] the team used a format that provided uncompressed imagery to the video display processor, which allowed for superior results in contrast to the Cinepak compression used for other Sega CD games. [51], Sonic CD received critical acclaim. Why did the American release of Sonic CD have creepy music? Despite the name, Sonic The Hedgehog 3 was the fourth entry in Sonic's main series, with Sonic CD releasing the year before it.The game was a commercial success, becoming the … Ohshima felt this was because Sonic CD is not a numbered sequel; he considered it a recreation of the original game. [73], The story of Sonic CD was adapted in the twenty-fifth issue of Archie Comics' Sonic the Hedgehog comic book series. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over. At this point, it was codenamed Super Sonic[13] and would feature additional levels, a fully orchestrated soundtrack, sprite-scaling effects, and animated cutscenes. [22] Time constraints led to one of the levels being cut. Have fun! [19] Sega did not pressure the team developing Sonic CD as much as the one developing Sonic 2. Sonic CD Edition is a ROM hack based on the original game Sonic 1. Join Sonic in this great adventure! [1], By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit. Ohshima: Sonic CD is Sonic’s debut on the Mega CD, but now that the character of Sonic has become something of a company-wide mascot for Sega, it was decided that every new iteration of Sega hardware must have a Sonic game. Upon locating Little Planet, Dr. Robotnik and his robot cronies immediately chain Little Planet down on a mountain wit… I was expecting Jaleel White as the voice of the Sonic in Sonic CD because the cartoon was on TV when SONIC CD came out He was only a TV voice actor for Sonic though, which means diddlysquat in an era when few if any console games have voice acting that is easy to understand clearly and most of the ones that do also happen to suck horribly. When they did so on this occasion, Sonic took the full force of the energy, and transformed into Super Sonic. [9] Lead programmer Yuji Naka, dissatisfied with Sega of Japan's rigid corporate policies, moved with several members of Sonic Team to the United States to develop Sonic the Hedgehog 2 with Sega Technical Institute (STI). But while Yuji Naka was over in the US of A making that, Sonic’s designer Naoto Oshima was in Japan making Sonic CD--call it Sonic 1.5 if you like. ", "Play 'Sonic The Hedgehog 2' Hidden Palace Zone in Prototype Form with this New Easter Egg", https://ew.com/article/1994/02/11/sonic-cd-sonic-chaos-sonic-spinball-sonic-3/, "Sonic CD Re-Review - Sega - Sega CD - 1 Player", "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games", "Why Sonic CD is one of the greatest games ever made", "Meet Amy Rose For The First Time (Again) In 'Sonic the Hedgehog' #290 [Preview]", "Sonic 4 Episode 2 'locks on' to Episode 1 to add Metal Sonic", "Full Song List with Secret Songs - Smash Bros. [35] An enhanced version of the original Sonic the Hedgehog and a Sonic-themed localization of Popful Mail were canceled. The original Sonic the Hedgehog (1991) was developed by Sonic Team at Sega. His ambition is most evident when looking at the game’s time travel mechanics. [2] Sega of America delayed the game for two months to have a new soundtrack written and produced by Spencer Nilsen and David Young of Sega Multimedia Studio,[27] with select tracks written and produced by former Santana keyboardist Mark "Sterling" Crew. [20] Ohshima hoped for the time period to change instantly with a "sonic boom" effect, but the programmers argued this was impossible and produced a loading sequence instead. [32] "You Can Do Anything" was replaced with "Sonic Boom", composed by Nilsen and performed by the female vocal group Pastiche. [28][29] Crew's tracks feature fellow Santana member Armando Peraza as percussionist. No Super Sonic in CD. The adaptation featured some changes to the story, such as Tails being an important character and Metal Sonic having the ability to talk. [7] The game also includes a save feature, which uses the back-up memory of the Sega CD.[4]:20. [5] Destructoid described it as "a hallmark of excellence", creative, strange, and exciting, and said that "to miss Sonic CD would be to miss some of the franchise's best". [24] The composition team drew inspiration from club music, such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences. 2, https://en.wikipedia.org/w/index.php?title=Sonic_CD&oldid=1014234727, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles with unsourced statements from December 2020, Articles using Video game reviews template in single platform mode, Wikipedia articles with MusicBrainz release group identifiers, Wikipedia articles with MusicBrainz work identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 25 March 2021, at 22:53. First, for the $200-plus Sega CD add-on, there’s Sonic CD. A remastered version, developed by Christian Whitehead using the Retro Engine, was released for various platforms and mobile devices in 2011. [45] Sega released this version in 2011 for Xbox 360, PlayStation 3, iOS, Android, and PC, with assistance from Blit Software. Big-Fat-Ugly-Bug-Face-Baby-Eating O'Brien. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series through its publisher, Sega. [12][42] This port uses the original soundtrack in Japan and the North American soundtrack elsewhere. [1] Sega Pro also noted the expanded environments and the replay value travel added by the time travel, writing that "the more you play Sonic CD the better it gets", but felt the game was too easy. Two endings exist, depending on whether or not the player collected the Time Stones or achieved a good future in each level. Incidentally, if you're a Sonic fan, I've written a few other articles about the series that you'll like here! Reviewers praised its exceptional size, music, and the time travel feature, although some also believed the game did not use the Sega CD's capabilities to its fullest. [34] Sonic CD was the flagship Sega CD game and the system's only Sonic game. Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. The Time Stones are powerful gems that are capable of controlling the passage of time. Robotnik seeks the Time Stones, seven jewels capable of altering the passage of time. Travel through time, destroy Dr. Eggman’s evil machines in the past and recover the mysterious Time Stones in order to save the future! [13][14] Meager sales of Sonic 2 in Japan and the team having its own vision resulted in the reworking of the port. [43] Eurogamer wrote: "Rejoice for Sonic CD... Just don't rejoice for anything else [in Sonic Gems Collection], because it's mostly rubbish. But in the American version those soundtracks were replaced with creepy sounding music with demonic laughs. Both are sung by Keiko Utoku. [6] To achieve a good future in each zone, players must travel to the past—a primitive, overgrown landscape—and destroy a hidden transporter where enemy robots spawn. [2] Electronic Games said that the game looked similar to older games and used the Sega CD's special features minimally, but this did not detract from the quality. Sonic travels to the distant shores of Never Lake to witness the annual appearance of Little Planet, a mysterious world where the past, present and future unite through the power of the Time Stones hidden within. [4] Collecting all seven Time Stones automatically creates a good future in every zone, and unlocks the best ending. Sonic's nemesis Dr. Robotnik has tethered the planet to a mountain and begun transforming it into a giant fortress with his robot army. Play Sonic CD (SEGA CD) for free in your browser. ", "Metal Sonic Charges Into Sonic Generations", "Sonic Mania Metallic Madness Zone Act 1 - Gameplay". [12], The game was conceived as an enhanced port of Sonic 2 for the Sega CD. [10][11] Meanwhile, Sega planned to release the Sega CD add-on for its Genesis, and wanted a Sonic game that would demonstrate its more advanced features. Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet. GameFan, which had given the Japanese version of Sonic CD a score of 100%, lambasted the change. Sonic Super CD (Cancelled Sonic Fan Game) by SSG. From TV Animation - One Piece: Grand Battle! First off, this Sega Ages port plays great. [31][33] The game was released in North America in November 1993. However, Ohshima's team sought to focus on the platforming and exploration aspects. [19] The total game data of Sonic CD is 21 megabytes (MB), compared to Sonic 2's 1 MB. Sonic Super CD. Robotnik had his eye on these stones all along, ever since the planet appeared on the last month of the year. [30] According to Nilsen, Sega believed it needed a more "rich and complex" soundtrack. In an all new adventure, Sonic must save Little Planet from the clutches of Dr. Robotnik. [12] The Pentium version was only bundled with new computers and never sold in stores; Sega worked with Intel to make the game work properly. [2][6] The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters. Sonic the Hedgehog CD[a] is a 1993 platform game for the Sega CD. [12], The 1996 Windows version was ported to the GameCube and PlayStation 2 in August 2005 for Sonic Gems Collection. Another idea is you could make the spin dash into a new move like the dash he does in his race from Sonic CD where his engulphed in electricity, could be slower then a normal spin dash but charges instantly or something? [3][4], Sonic CD is differentiated from other Sonic games through its time travel game mechanic, which allows players to access different versions of stages set in the past, present and future. In gameplay, the Spin Dash is different from its depictions in the previous game and subsequent 2D titles. The reviewer wrote that "those who have played Sonic on a Sega game system will find nothing new here" and that it was not worth its $50 price. SEGA is promoting Sonic CD as the direct prequel to Sonic 4. [52] Electronic Games wrote that Sonic CD played as well as previous Sonic games, and that the time travel—coupled with large levels rich with secrets and Super Mario Kart-like special stages—added replayability. [20], The Japanese soundtrack was composed by Naofumi Hataya and Masafumi Ogata, who had worked together on the 8-bit version of Sonic the Hedgehog 2. The team built Sonic CD using the original Sonic the Hedgehog code as a base. [12] Ohshima said, "our ideas were to make the world and setting larger, and to add more replayability, so it would be something you could enjoy playing for a long time. "SEGA Blog | Sonic CD Spins Onto Tablets at GameStop", "SEGA Blog | #SegaPAX – Sonic CD Announced! In Sonic the Hedgehog CD, the Spin Dash is referred to as the Super Spin Dash, and is used only by Sonic. [5] Sonic starts the first two zones in the present, and can travel through time by hitting signs labelled "past" or "future" and maintaining speed for several seconds. User Info: KahLxxxx. Join Sonic in this great adventure! Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. [17], Sonic the Hedgehog had a balance on speed and platforming; STI built on the speed with Sonic 2's more focused level designs. Ohshima wanted Sonic CD to feel like something that wouldn’t have been possible on older systems. It sold over 1.5 million copies, making it the Sega CD's bestseller. I haven't played this game in forever. Both versions feature a re-imagined version of the boss battle against Metal Sonic. Sonic travels to the distant shores of Never Lake to witness the annual appearance of Little Planet, a mysterious world where the past, present and future unite through the power of the Time Stones hidden within. They belong to their respective owners. The game features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes produced by Toei Animation. IGN remembered Sonic CD as one of the best things about the Sega CD and called it a standout for the compilation, and a major selling point. Sonic first transformed into Super Sonic shortly after the events of the first Sonic video game, having successfully regained all six of the Chaos Emeralds. Hoshino designed Metal Sonic in response to Ohshima wanting a strong rival for Sonic. Set between Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992),[8] Sonic CD opens with Sonic journeying to Never Lake, where an extraterrestrial body, Little Planet, appears in the last month of every year. [18] Though Naka was not directly involved with Sonic CD, he exchanged design ideas with Ohshima. … Complete the new special stages and have fun! "[64] According to Metacritic, the 2011 console version received "generally favorable reviews",[65][66] while the iOS version received "universal acclaim". GameSpot considered the 1996 Windows version inferior, criticizing its technical performance and "tedious and monotonous" gameplay. [68][69][70][71][72] In 1997, EGM named it the 17th best console game of all time, citing the bonus levels and animated intro. Computer and Video Games wrote that, although Sonic CD did not use the Sega CD's capabilities to its fullest, the game's graphics and sound were still excellent, calling the music "from the likes of 2Unlimited and Bizarre Inc". [82] The 2017 game Sonic Mania, produced for the series' twenty-fifth anniversary, features updated versions of Sonic CD's Metallic Madness and Stardust Speedway levels, including a boss battle against Metal Sonic. "Proof Of Concept Of Enhanced Sonic CD On iPhone | WatchPlayRead - "It's What We Do! [31][81], In 2011, for the Sonic franchise's twentieth anniversary, Sega released Sonic Generations, which includes remakes of various Sonic stages. The game was ported to Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. [12] The DirectX version was released under the Sega PC brand[38] and distributed by SoftKey in North America on July 8[39] and in Japan on August 9. From TV Animation - One Piece: Grand Battle! - Sonic CD was the first game to feature Sonic speaking - leave Sonic standing still for three minutes to hear him! [12][15] It was titled CD Sonic the Hedgehog first[16] before being renamed Sonic CD. IGN praised its vibrant colors and felt the game looked nice,[59] and GamesRadar thought its music stood the test of time, writing: "What must've dated very quickly in the 1990s is somehow totally fresh today. "[31], The gameplay was also widely praised. After racing and defeating Metal Sonic in Stardust Speedway and saving Amy, Sonic fights and defeats Robotnik in his base. [1] Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups[1]) by rolling into a ball, and collects rings as a form of health. [12] The special stages feature Mode 7-like background plane manipulation effects. Sonic 2 looks and feels as clean and smooth as it does in my childhood memories. "[22], Critics were divided over the change of soundtrack in the North American versions. The Sega CD's flagship game, Sonic CD was conceived as an enhanced port of Sonic the Hedgehog 2, but was reworked after lackluster sales of Sonic 2 in Japan. For Sonic CD on the PC, a GameFAQs message board topic titled "Super Sonic?
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